The Gateway opens, revealing a land of shadow and fire. Demonic forms wielding strange powers clamber into the arena. Tash-Kalar is now open to the extra-dimensional realm of Nethervoid.
Nethervoid is a new player deck for Tash-Kalar. In addition to the usual cards and pieces, Nethervoid also includes a token for marking the Gateway, a trans-dimensional portal through which Nethervoid practitioners draw energy.
The position of the Gateway becomes critical to your tactics. You will realize the full power of the deck once you have mastered this extra dimension.
In Unexpected Treasures – a new edition of the 2002 release Fundstücke – you are on a mission to collect old furniture from a bulk waste collection site and turn a profit by selling those pieces to paying customers. It's first come, first served. What's more, you are able to take only a few items home at a time – and you have to be wary of a thief who is out on the prowl just waiting to steal your collected goods from your home.
The Dead of Winter: Warring Colonies expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set. However, to play either the warring colonies variant or the lone wolf module, you need both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night.
In the warring colonies variant, which is for 4-11 players, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace.
With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.