The Thing: Human Miniatures Set
This is an expansion and cannot be played alone!
Game Description
Human miniatures set for The Thing.
Human miniatures set for The Thing.
Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage?
In EXIT: The Game – The Abandoned Cabin, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.
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With a piece of land to call your own, a handful of resources, a few families and a head full of dreams you embark on a journey of a lifetime. Beyond lies the New World full of opportunities to make your dreams of a new home a reality. But beware, other settlers have come here as well, and although their beginnings are as humble as yours, each of them will want to influence these new lands as much as you. Will you become the most powerful?
Dice Settlers is a civilization dice game of pool building, resource gathering and area control. Each turn players reach into their bags of dice, roll and choose their own actions: from exploring new lands and building the board, through gathering resources and trading, to developing technologies which offer new abilities, each player chooses their own path to victory.
A changing board, a set of different technologies every time you play, and a vast array of available strategies await!
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"Clean yourself up, and play the game. Play the part like you always have, and maybe you’ll survive. Frag this up, and you’ll wish you’d never been born."
–Ibrahim Salem
Election Day is here in Fear the Masses, the sixth and final Data Pack in the Mumbad Cycle for Android: Netrunner! After the Indian Union's election cycle has hinged upon heated debates over clone rights, the election's final events will carry forward for many generations…
Featuring some of the most potent and deck-defining cards from the whole Mumbad Cycle, Fear the Masses carries the cycle to its climactic conclusion, but leaves it to you to deal with the fall-out. Sixty new cards (including a complete playset of nineteen different cards), feature plenty to excite fans of both NBN and those Runners who identify themselves as Anarchs. NBN gains a new identity, a new region upgrade, and two potentially game-changing assets. Meanwhile, as they march against Corp HQs, the Anarchs rally the masses toward dissent and high-pressure discard strategies.
Of course, there's plenty for every faction, and Fear the Masses offers neutral cards for the Runner that give you good odds of bypassing Corp ice for free, as well as a neutral agenda for the Corp that's worth two agenda points, but only requires three advancement to score.
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