Etherfields: Stretch Goals – Harpy & She-Wolf Campaigns
This is an expansion and cannot be played alone!
Game Description
From BoardGameGeek:
The Harpy Campaign adds 30+ hours of game play and exploration and the Harpy miniature.
From BoardGameGeek:
The Harpy Campaign adds 30+ hours of game play and exploration and the Harpy miniature.
Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg.
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Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world!
Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!
Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?
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The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.
Only a handful of investigators stand against the Arkham Horror. Will they prevail?
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